Paul Sullivan
Reviews
18 reviewsHorizon Forbidden West doesn’t rewrite the book on the genre, but is a rich experience with excellent characters, design, and mechanics.
Kena: Bridge of Spirits adheres to the old ways of making platformers. The technical aspects are phenomenal and thoroughly current, but the game relies heavily on the design tactics of the past. You likely already know if that’s something you’re interested in playing, and I believe they’ve done an admirable job here.
It's not perfect, but It Takes Two is Hazelight Studios' most refined effort yet, sporting Pixar caliber polish and a shockingly dynamic set of gameplay mechanics.
Hitman 3 is a bombastic, action-packed, flashy puzzle game. If you’ve played one of these games before and somehow didn’t like it, Hitman 3 isn’t likely to change your mind. But it does what it does incredibly well, and is a perfected version of this iteration of Hitman.
It's one of the most anticipated games ever. Cyberpunk 2077 is a confused experience that tries to do something for everyone and ends up failing more often than not. There are good pieces here, no doubt, but it lacks coherence and kicks itself in the cyberware every time it glances longingly at greatness.
Fast, frantic, and fun, Hades packs an amazing art style and killer soundtrack into a top tier roguelite experience, comfortably sitting among the likes of Rogue Legacy and Dead Cells.
Doom Eternal cranks the dial to 11, throws gas on the fire, puts the pedal to the metal. Pick any cliche metaphor you want: Doom Eternal holds its slayer horns high and proud, refining just about everything Doom 2016 did well. It’s tense, frantic, and absolutely transcendent. Doom Eternal is metal as f***.
If you’re an auteur, you define genres. You set trends, push boundaries. Every project challenges expectations. You make something daring. Bold. Risky. You ignore expectations, and make something that changes the rules. You make Death Stranding.
Control is Remedy's most ambitious title yet, promising incredible technical quality and visual design alongside the visionary narrative style the studio is known for. What's more, Control is the best work they've ever done.
With very little fanfare, Bend Studio has delivered a fun open world and mostly compelling story with Days Gone, even if the subject matter has been done to death.
Gasping for breath, your watch reminds you that you’ve got 3 minutes left on your last mask filter. You’re trapped deep underground, your battery is dwindling, and there are 6 rounds left in your rifle. Hope wanes. The walls close in around you, and somehow, illogically, you’re grinning ear to ear.
Assassin’s Creed Odyssey, for better or worse, feels like a palette swap of Origins.If you loved Origins and want more of that you’ll gobble Odyssey right up, but Ubisoft need to be diligent about making changes to these games if they’re going to continue pumping them out year after year.
It's finally out of early access, so if tight, challenging combat, and infinite replayability in a charmingly depressing setting is your cup of tea, Dead Cells is the game for you.
Far Cry 5 brings the franchise to America to battle an insane cultist. The gameplay is familiar and fun, but it's the setting and characters that really make FC5 and brave and worthwhile adventure.
Shadow of the Colossus is a 12 year old classic that feels brand new. Even without its fresh coat of paint, developers could still learn a lot from this mesmerizing and artistic showstopper.
Real talk: Super Mario Odyssey is without question the best and most inventive in the franchise and one of the very best games ever made.
Hip, fresh, and with a more believable silhouette, Lara Croft is back. Is Rise of the Tomb Raider another ace in Microsoft’s hand? Hell flippin’ yeah it is.
The latest iteration in the series, Assassin's Creed Syndicate delivers a satisfying story while sticking firmly to it's classic but flawed gameplay roots.
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